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Total war three kingdoms console commands
Total war three kingdoms console commands













total war three kingdoms console commands

The archers should provide a serious advantage to the Korean states against the Han, being a strong enough incentive for an invasion. Plus, I’m pretty sure the new Nanman DLC works with this sort of mechanic. This is an unorthodox condition in Total War, though Three Kingdoms has really fleshed out the conditions required to unlock special battalions (now tech, character skill, and resources are all involved), so requiring control of a certain province doesn’t seem like such a far-cry. They’re only available to factions controlling a certain province.

total war three kingdoms console commands

This might mean more range, more damage, both, or something else entirely. They should have more of a punch than standard bowmen. They should be early/mid-tier units, on par with regular Han bowmen or, maybe, slightly lower in stats (this should be reflected in their price). The niche behind Maek bowmen is roughly as follows: My next job was to balance the unit’s stats. The following Youtube channel has some great tutorials on the whole workflow:īut eventually I did get my unit in game, unlocked and ready to build for all Han factions (until I add a Goguryeo faction, this will have to do). It provides a strategic opportunity for both entities bordering the Lieao-tung region, and gives a Gogoryeo player a reason to sour their relations with the larger, scarier Han factions.Īdding and editing this content can be a slightly complicated process, though it makes perfect sense once you’ve been through it once or twice. This sort of tidbit is perfect for Total War: control this province, and unlock a special unit. According to K.H.J Gardener’s The Kung-sun Warlords of Liao-tung, this tribe of people were known for their excellent bows, and were a potential motive for Gogoryeo’s raid into China during the Cao-Goguryeo war. But in any case, the Maek were a subset of the Kingdom of Gogoryeo, situated somewhere near the border of the Korean kingdoms and the northern Yan breakoff polity of China (playable in game under Gongsun Zan). Like so many things from the Three Kingdoms period, this type of soldier is highly dubious, and I’m able to take some pretty wide liberties with what they were like. The particular unit I want to add is called a Maek Bowman.

#Total war three kingdoms console commands mod#

So I decided to name this mod The Other Three Kingdoms. It’s the sort of thing I’d love to see expanded on in the game, adding greater flavour to the yellow-sea region of the map, providing diplomatic exploits (which were frequent) for Han factions, or a delicate game of appease-and-oppose for Korean precursor kingdoms. The interactions between these three kingdoms ( Gogoryeo in particular) and the Han dynasty and its successors was actually very lively. I reccomend RPFM, since as of writing, it’s the only one that’s being kept up to date with the game’s table formats. Community managed tools are also available for quicker edits: these are Pack File Manager and the re-implemented Rust Pack File Manager.

total war three kingdoms console commands

They provide their own suite of editing tools for adjusting these tables (called DAVE, or DAtabase Visual Editor). Unlike the Paradox games I’m used to modding, TW works with tables - basically big spreadsheets of property mappings. This post will detail my approach, and hopefully help some other modders through the process. I’m really blown away by the game’s tight, nothing-wasted design environment, and I’m also just a little bit in love with its setting - the decline of Han China.Īnd I figured it was time I tried some modding for TW, even as a quick exercise. In the meantime, I’ve also been really enjoying Total War: Three Kingdoms, the (second) latest TW game from Creative Assembly. I’m taking a break from my Hearts of Iron modding to work on applications/other projects.















Total war three kingdoms console commands